Autodesk 3ds Max 2021 MCG Help #528931

di hakan düzgören

Serdar Hakan

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Getting Started
This section provides several tutorials to help you learn Max Creation Graph.
The first three tutorials walk you through creating basic components in MCG:

 Creating a tool, a component such as a geometry primitive or modifier you can use in 3ds
Max.
 Creating a compound, a graph that can be packaged and used as a single node in other
graphs. In this way you can modularize functionality, and "hide" complexity in graphs.
 Creating a package, a tool or compound packaged in a way that it can be distributed to
other 3ds Max users.

Additional tutorials then go into more detail about specific types of MCG graphs, such as
modifiers and geometry.

Creating a Tool
This topic walks through using Max Creation Graph (MCG) to design a simple tool - a component
such as a modifier or controller that can be used in your 3ds Max scene. In this case, we will
create a graph that produces geometry, an icosahedron.
1. Open the Max Creation Graph Editor (Scripting > New Max Creation Graph). The Max
Creation Graph editor consists of a menu bar and five windows: The main graph window,
the Operator Depot, the View Navigator, the Node Properties, and the Message Log.
2. In the Operator Depot, expand Geometry > Mesh > Primitives to view Icosahedron
Mesh Primitive. Drag this node into the graph editor window.
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Formato:
ebook
Editore:
Serdar Hakan
Anno di pubblicazione:
2021
Dimensione:
8.25 MB
Autori:
hakan düzgören
Lingua:
Inglese
Protezione:
watermark